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Biography of Hironobu Sakaguchi Edit

Early years

Sakaguchi was born in Hitachi, Ibaraki, Japan. He studied electrical engineering while attending Yokohama National University, but dropped out in 1983 mid-semester with Hiromichi Tanaka.

PAX 2014 - Terra Battle - Interview with Hironobu Sakaguchi13:35

PAX 2014 - Terra Battle - Interview with Hironobu Sakaguchi

Education

On leaving the university, Sakaguchi became a part-time employee of Square, a newly formed branch of Denyūsha Electric Company founded by Masafumi Miyamoto.When Square became an independent company in 1986,[3] he became a full-time employee as the Director of Planning and Development. Sakaguchi then decided to create a role-playing video game which he named Final Fantasy as a result of his personal situation; had the game not sold well, he would have quit the games industry and gone back to university. The game was released in Japan for the Nintendo Entertainment System on December 18, 1987, and was successful across Japan. Under Sakaguchi's watchful eye, Final Fantasy developed into a successful franchise, spanning from stand alone stories to spin-offs to direct sequels. In 1991, following the release of Final Fantasy IV for the Super Nintendo Entertainment System, he was honoured with the position of Executive Vice President. allments of the franchise. In 1995, he became President at Square USA, Inc. His final role as game producer was for Final Fantasy IX. In an interview at the time he described it as his favorite Final Fantasy.[6] He later went on to serve more as an executive producer of the series, as well as many of Square's other games, including Vagrant Story, Parasite Eve and Kingdom Hearts. The Kingdom Hearts series would later go on to feature a character named Master Eraqus, who was designed to physically resemble Sakaguchi and match with Disney's Yen Sid. In May 2000, Sakaguchi received the Hall of Fame Award of the Academy of Interactive Arts & Sciences.

Time as film director

A long time proponent of bringing together the story-telling vehicle of film and the interactive elements of games, Sakaguchi took the leap from games to film when he made his debut as film director in Final Fantasy: The Spirits Within, an animated motion picture based on his world-famous Final Fantasy series. Despite some positive reviews, the movie was a box office bomb, losing approximately 94 million dollars


Resignation from Square

Sakaguchi voluntarily stepped down from his post as an executive vice president at Square. This event also reduced Square's financial capital. Square later merged with its rival, the Enix Corporation, which led to the creation of Square Enix in 2003. In 2004, Sakaguchi founded Mistwalker with the financial backing of Microsoft Game Studios.

At the Game Developers Conference in San Francisco, California in 2007

Sakaguchi founded Mistwalker, which began operation in 2004. In February 2005, it was announced that Mistwalker would be working with Microsoft Game Studios to create two role-playing video games for the Xbox 360. Still, the company remains independent from console exclusivity. Sakaguchi released the works Blue Dragon in 2006, and Lost Odyssey in 2007 on the Xbox 360, and ASH: Archaic Sealed Heat on the Nintendo DS. He was developing an action-RPG, titled Cry On, until the project was canceled in December 2008.


Currently he is working on a new "large scale project" on which Sakaguchi comments: "I'm betting a lot on this project. This game was announced in January 2010 to be The Last Story, a co-production with Nintendo for the Wii. It was revealed in an interview on Nintendo's website that Sakaguchi is the director of The Last Story, which marks his first time as director of a game since Final Fantasy V. Video of the creator is here

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